The System Labเรียน → แบ่งปัน → พิสูจน์Learn → Share → Prove
แกลเลอรีGallery

หน้านี้เขียนเป็นภาษาอังกฤษ ฉบับแปลไทยอยู่ในแผน

←
Purpose & Profit · procedural note

Nature's Compass Feedback Learning

Nature's Compass is the source's model for learning through feedback, trial/error, and steering between boredom and anxiety.

Premise

Progress requires knowledge. Knowledge is created through conjecture and criticism, trial and error, variation and selection, and feedback against a goal.

Feedback Loop

  1. Act toward a goal.
  2. Sense current position.
  3. Compare current position to the goal.
  4. Notice drift, mismatch, or failure.
  5. Steer in a better direction.
  6. Repeat until new knowledge or a solution emerges.

Skill-Challenge Calibration

Psychic entropy arises from mismatch:

The productive zone is a challenge just above current skill. This creates flow, ordered consciousness, and meaningful attention.

Interest-Based Education Cycle

The source describes three repeating phases:

  1. Lost: a person has solved an old problem or exhausted a known path and feels boredom/anxiety.
  2. Interested: the person experiments with topics, ideas, techniques, and solutions until the problem becomes solvable and meaningful.
  3. Obsessed: the person goes deep, studies the domain, builds, and discovers that the original problem connects to deeper reality.

The cycle repeats at higher levels after each solved problem.

Experiment Directions

Output

The output is not a static answer. It is a gradually better path: identify a problem, accept challenge, experiment, discover a solution, and share it as a contribution.